Judi commented on my post about Social Impact Games that one of the reasons Logo may not have taken off the way its developers would like is that “there were no ?¢‚Ǩ?ìrules?¢‚Ǩ? in the ways that learners usually thought of them.” In Turkle’s book, Second Self, she describes a girl who created her own rule about Logo: her turtle could only go in 30 degree angles. She created intricate drawings but they were much more difficult to do than if she had abandoned the rule. Interesting that we tend to think of children as not liking rules but here was a child who sensed the need for a rule. Turkle suggests that for Deborah, the sense of power that usually accompanied children as they worked with the program was threatening instead. For her, the rule made the game more challenging and also made her different than the other students. So, how would she have reacted if the rule had been imposed from outside, as part of the game itself?
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