Prensky, M. Digital game-based learning. New York: The McGraw-Hill Companies.
This book is Prensky’s introduction to games-based learning. Interesting overview of today’s gaming generation including the now famous idea about kids being digital natives. Plus, Prensky is the first person I’ve read who mentions Csikszentmihalyi and the state of “flow.” In terms of games-based learning, Prensky sees two challenges: keeping people in the state of flow by making the game just challenging enough and being sure they are still learning as well: “In the flow state, the challenges presented and your ability to solve them are almost perfectly matched, and you often accomplish things that you didn’t think you could, along with a great deal of pleasure” (p. 124).
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